This is also true for Fire Gun. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. (+1 Passive Agility). There's no shadow that your radiance cannot expunge. You cannot roll Risky Moves with Safety Dance and Observation. Sing - Charm those around you with your powerful voice. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Glacial Arc [1 Star Mantra] - Summons an arc of ice infront of you used for traveling methods, deals high damage paired with cloudstones. User is covered in a blue highlight when the effect is active. The player will say "Hey, over here!" Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Adret Roll chance: 16.3% Base stats: +2 Willpower, +2 Charisma Boost: Talent: Maudet (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Reduce damage taken from the Tier 2 insanity, Scratching. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. Beside passive health regen, it also blocks health packs from knocks, spit healing. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. (+10 Ether). Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. (+2 Health). Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. The Vesperian Race's Innate talent will only provide 3% resistance instead of the usual 5% when stacked with this talent. Deals damage and [speculation] debuffs them with slowness (as seen by the ice growing on their back). (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. Prediction - Predict an opponents attack and reflect it. If you have a very few amount of cards you are capable of rolling, instead of being dealt a hand when you power up you will be met with the message "A hand has not yet been dealt, but another hand will be dealt after your next hand. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. When casting Lightning Impact, hover above the ground and fire multiple projectiles. Will you respond? it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe If you. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. Now You See Me [Common Talent] - Your stealth when crouching is increased. A chant that steers you into the state of insanity for 20 seconds. You cannot be knocked off your feet until you are knocked completely unconscious. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. Your flint never runs out of uses. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. Starting at 20 Charisma, you can get Vow of Mastery. Talents) 3.5 Talent (1/? Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. The Innate talent of Etreans has a similar effect, but is applied to all buffs and debuffs instead of status effects. (Do a large punch that knocks back and deals damage in a small AoE in front of you). These Talents are designed to improve and/or reward your ability to roll out of danger. (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. Go beyond your limits. Guildmates take less damage from you and deal less damage to you. Also seems to provide some resistance to the Gale. Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. Your repairs are more efficient. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. Refunds the ether cost of a mantra proportionate to your INT. (+4 Elemental Intensity, +2 Health), Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Obtained after fishing 50 times successfully. When you power up, you'll receive two hands containing five to six Talent Cards. Deepwoken | Charisma's RAREST Talent. Bypass the reduced posture reduction of shields. (+5 Health). (+5 Health). Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. (+10 ether). Become invisible for 5 seconds whenever you knock an enemy. Status effects, good or bad, are shorter. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Said to induce insanity, causes npcs to block less. Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. (+4 Elemental Intensity, 3+ Health). (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. If an attack was a mantra, it does 5% damage instead. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Attacking will cancel the effect early. (+3 Health, +7 Sanity). (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. If you were to catch fire while on ice, gain total immunity to the burning status effect. This setting is per-slot. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. At around 10-20 points of Charisma, you may start getting Charisma talents. (+4 Carry Load). im pretty new to the game so can someone tell me what the fuck that much . (+2 Health, +5 Ether). (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. The effect procs when hit by a mantra that is not within the Attunementless category. I have 75 charisma and got the legendary Command: Live talent. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). At 3 stacks, your next lightning mantra will instantly cast. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. You cannot roll Orbital Ice with Fist of fortitude. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. (+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. (+3 Elemental Intensity, +3 Health). (+3 Carry Load, +1 Passive Agility, +3 Health). (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. (+2 Elemental Intesity, +6 Pasive Agility). (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. There are certain cards that are handed to you automatically, free of charge. (+3 Health, +7 Sanity). (+3 Elemental Intensity). Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. ago. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. (+20 Sanity) (Obtained by wearing a blindfold). Certain talents are given when a specific outfit is worn. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Getting hit by another element immediately changes your resistance to that element. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Very tight activation window + delayed activation. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Enemies who knock you restore only half of the posture and health they would normally obtain. Running attacks will slightly slow your enemy for 3 seconds. Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. "Max ether" translates to having more than 95% ether. The status effect is represented by blood pouring from the legs. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Prerequisites:?? Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Quest giver located in Lower Erisia near the glider blueprints giver. 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